From the BBC article; H/T to Chris Kenneally:
An overuse of mobile phones by parents disrupts family life, according to a survey of secondary pupils.
More than a third of 2,000 11 to 18-year-olds who responded to a poll said they had asked their parents to stop checking their devices.
And 14% said their parents were online at meal times, although 95% of 3,000 parents, polled separately, denied it.
The research was carried out by Digital Awareness UK and the Headmasters’ and Headmistresses’ Conference.
Some thoughts from Recode on staying tech-informed so you can be a good guide to your kid’s online life.
Note: A version of the essay in the Recode link was originally published at Tech.pinions, a website dedicated to informed opinions, insight and perspective on the tech industry.
From the BBC post. H/T to Chris Kenneally:
“Toddlers who spend time playing on smartphones and tablets seem to get slightly less sleep than those who do not, say researchers. The study in Scientific Reports suggests every hour spent using a touchscreen each day was linked to 15 minutes less sleep. However, those playing with touchscreens do develop their fine motor skills more quickly. Experts said the study was “timely” but parents should not lose sleep over it.”
From the NY Times article:
It took a tentative step forward, turned to the left, took another step and then came to rest under a tree — at least, a drawing of one.
Cubetto does not actually walk, but the smiling wooden robot does wheel around under its own power, along a course charted by the human behind the machine.
With a $225 price tag, it is an expensive vehicle for play. Although a remote-controlled car may have been simpler, and cheaper, there was a purpose to the exercise: teaching children as young as 3 the basics of computer programming and developing technological and critical thinking skills.
As parents increasingly grow eager to give their children an edge in technology skills by getting them to think like a computer early, start-ups and entrepreneurs see potential in creating toys with a focus on science, technology, engineering and mathematics — popularly referred to as STEM.