From the Digital Book World post:
For all the time millennials are spending on digital platforms, they aren’t dropping everything in order to read on them.
The numbers tell a pretty clear story. While e-reading is popular and growing among younger readers, two recent studies both find they’re still about twice as likely to read a print book as an ebook.
Less clear is how come, and what, if anything, publishers can do to get more digital natives to live up to that title.
Voicing the familiar worry that “we’re losing an entire generation of readers” to the enticements of other media, one digital publishing start-up boldly offers to redefine the e-reading experience as “an all-out assault on the senses.”
But that might be very hard to do.
From the NY Times article:
Parents have a love-hate relationship with firsts. Some they like: the first smile, the first steps, the first sleeping through the night. Others they dread: the first flu, the first tantrum, the first broken bone. As children get older, the firsts become more nuanced, generating both joy in our children’s independence and fear of their slipping away: the first summer away, the first date, the first driver’s license.
But few firsts generate more ambivalence than the first cellphone.
A new study from Boston Medical Center reveals that parents who get absorbed by email, games or other apps have more negative interactions with their children, making them feel like they’re competing for attention with their parents’ gadgets.
Read the article from Time magazine here.
Parents and teachers are continually looking for ways to get children excited about reading-often regardless of format, print or digital-and the advice this expert on the subject offers may also ring true for publishers and children’s app developers.
The new device comes bundled with select children’s content geared to particular age groups and is fully locked to prevent library patrons who borrow it from removing or uploading anything on their own. Click here for more.
Check out this hilarious post from Drew Magary of Deadspin on why he hates Minecraft.
The takeaway: “…still beats them playing Call of Duty.”
Couldn’t have said it better myself.